Abyssal Escape How to Make Alan: Complete Vessel Customization Guide
Learn how to make Alan in Abyssal Escape with exact ability picks, accessory sliders, shoe colors, and a full step-by-step vessel checklist.
This guide follows the How To Make ALAN vessel tutorial. It records the creator's selected parts, Arm Cannon + Slide pairing, and the spoken snout scale of 1.54. The source does not establish a popularity ranking, a universal completion time, or a current price for every part.
The steps here are based on a community vessel tutorial plus general player experience with the creator. Slider positions can shift slightly between updates, so treat every number as a starting point and fine-tune from there.
Alan's Vessel at a Glance
Before you touch a single slider, it helps to know the finished shape of the build. Alan isn't a complex vessel — he's mostly a matter of picking the right parts and then leaving the rest alone.
| Category | Setting |
|---|---|
| Ability slot 1 | Arm Cannon |
| Ability slot 2 | Slide |
| Overall scale | Slider pushed all the way down |
| Torso type | Normal |
| Torso accessory | None |
| Shirt | None |
| Back fins | None |
| Upper and large quills | None |
| Tail | Rabbit tail (flattened) or no tail |
| Hats and shoulders | None |
That "less is more" approach is the entire philosophy behind the build. Alan reads as Alan because of his silhouette, not because of dozens of stacked accessories.
Ability Loadout: What Makes Alan Play Like Alan
Abyssal Escape lets you build custom move sets alongside the vessel itself, so the ability picks matter as much as the cosmetics. The community build uses two slots:
| Slot | Pick | Why it fits |
|---|---|---|
| Primary | Arm Cannon | A direct nod to the comic moment where Alan fires a cannon from his arm |
| Secondary | Slide | Fast repositioning and a clean escape tool when a killer closes distance |
Should you change the move set?
You can, and plenty of players do. Arm Cannon is the thematic pick, but if you'd rather run something with more utility, the rest of the build still looks correct. Vessel customization and move set customization are separate systems, so swapping abilities later won't wipe your cosmetic work.
Building the Body: Fur, Ears, Eyes, and Hair
This is where most of the time goes. The chest fur in particular needs a specific size and position — too high and Alan looks like he's wearing a bib, too low and the shape disappears.
| Slot | Selection | Adjustment |
|---|---|---|
| Chest fur | Fur | Enlarge and widen slightly; position above the stomach, not at the neck |
| Chest | Round belly | Leave default; optional material applied |
| Ears | Biggest ears | Orange shade; the creator does not remember the exact code |
| Eyes | Fox eyebrows | No change |
| Glove cuffs | Normal | No change |
| Shoe cuffs | Normal | No change |
| Shoulders | None | — |
| Hats | None | — |
For the chest fur, the goal is a fur patch that sits just above the top of the stomach and spreads a little wider than the default. The video tutorial notes that the fur should stop short of the neck line — that gap is what keeps the head and torso visually separate.
Materials are optional but recommended. Applying a material to the chest piece gives it depth instead of a flat color, and the same trick works on the shoes later.
Eyes and the upside-down hair
Both pupils use the Inner Pupil option. The creator then stretches each one — bigger and slightly longer — and nudges it toward the middle of the eye. Do the left and right identically or the face will look lopsided.
The hair is the clever part. Start from the default style, then rotate it on the Z axis and reposition it on the Y axis until the strands hang upside down. Nothing else on the hair menu needs to change. It's a two-slider fix that instantly sells the character.
Face Details: Snout, Nose, and the Infamous Mouth
The face is the most tedious section of the entire build, and it's the part most players get wrong. Work in this order: snout first, nose second, mouth last.
| Part | Selection | Notes |
|---|---|---|
| Snout | Furry snout | Scale set to 1.54 |
| Nose | Furry nose | Must be re-adjusted after the snout; use Y and Z to bring it to the tip |
| Mouth | Face marking | Widen it as much as possible; small black spots can appear at certain angles |
| Pupils (left and right) | Inner pupil | Enlarged, lengthened, shifted toward eye center |
The reason order matters: changing the snout scale moves the anchor point, so a nose that looked perfect five seconds ago will float off the face. Set the snout to 1.54, then use the Y and Z sliders to drag the furry nose down to the snout tip. It takes seconds once you know the sequence.
For the mouth, the face marking option is the closest thing the creator offers. Widen it rather than stretching it tall — a narrow marking turns into a thin line that reads as a scar instead of a mouth. If the black spots on the marking show up too clearly, nudge the position slightly or accept it; at gameplay distance, it's barely visible.
The exact mouth values were shown on-screen in the source video rather than spoken aloud, and the creator had to rewind their own recording to find them again. Use these as a starting point:
| Mouth slider | Starting value |
|---|---|
| Width | Widen until the marking spans most of the muzzle |
| Height | Keep shallow |
| Position | Slightly below the nose, centered |
Limbs, Shoes, and Tail: Finishing Alan
The final stretch is mostly about color, and it's where a plain vessel turns into a recognizable one.
| Slot | Selection | Notes |
|---|---|---|
| Arm, leg, and hand type | Default | No changes needed |
| Left shoe | Amy shoe | Body recolored white |
| Right shoe | Mirror the left | Identical settings |
| Shoe custom parts | Custom parts menu | Recolor unwanted sections to red |
| Material | Optional custom material | Gives the shoe a leather-like finish |
| Tail | Rabbit tail | Scale small and flat, or skip entirely |
The shoe workflow is the trick worth remembering. Select the Amy shoe, set the main body to white, then open the custom parts menu and click each section you don't want white — recolor those to red one at a time. Players who skip the custom parts menu end up with an all-white or all-red shoe and wonder why it looks off.
For the tail, the tutorial squashes the rabbit tail as small and flat as possible, since Alan's tails are gone in the source material. Choosing no tail at all is equally valid and arguably cleaner.
Finally, push the overall scale slider all the way down. Abyssal Escape is built around modern character proportions, so a smaller scale gives Alan a chunkier, classic-era silhouette.
Step-by-Step Checklist: How to Make Alan in Abyssal Escape
Follow this order and you won't have to backtrack.
| Step | Action |
|---|---|
| 1 | Open the vessel creator and set the scale slider to minimum |
| 2 | Assign Arm Cannon and Slide to your ability slots |
| 3 | Select no back fins, then add chest fur sized large and wide |
| 4 | Choose round belly for the chest and apply an optional material |
| 5 | Pick biggest ears with an orange tone and fox eyebrows for the eyes |
| 6 | Set both pupils to inner pupil, then enlarge and lengthen them toward center |
| 7 | Rotate the default hair on Z and reposition on Y for the upside-down look |
| 8 | Add the furry snout at scale 1.54, then adjust the furry nose to the tip |
| 9 | Add a face marking and widen it into a mouth |
| 10 | Equip the Amy shoe, set the body to white, and recolor custom parts to red |
| 11 | Add a flattened rabbit tail or leave the tail empty |
| 12 | Color the body normally and confirm scale is at minimum |
| Common mistake | The fix |
|---|---|
| Nose floating off the muzzle | Re-adjust the furry nose with Y and Z after snout changes |
| Mouth looks like a scar | Widen the face marking instead of stretching it vertically |
| Shoe is one flat color | Use the custom parts menu to recolor sections individually |
| Vessel looks too tall | Push the scale slider all the way down |
| Chest fur sits at the neck | Lower it to just above the stomach and widen slightly |
Polishing the Build After You Save
Once the vessel is finished, hop into a match and check it in motion — lighting in-game differs from the creator preview, and the mouth marking in particular can catch light differently. If something looks wrong, you don't have to rebuild from scratch; every slot is editable independently. Save the appearance before experimenting if the current editor provides a save option. The tutorial does not establish an unlimited undo or guaranteed revert system.
If you're new to the platform, the official Roblox site is the fastest place to confirm you're launching the correct experience version before testing your build.
FAQ
Is the Abyssal Escape how to make Alan build expensive? The recording shows the creator using those parts, but it does not state a complete price list or prove that every part remains free in every build. Check any requirement displayed in the current editor.
How long does the build take? A reliable completion-time estimate is not given in the source. Mouth placement and nose adjustment take iteration; allow more time if those controls are unfamiliar.
Can I use a different ability instead of Arm Cannon? Yes. Cosmetic customization and move sets are separate, so swapping Arm Cannon for something else won't affect how the vessel looks.
Why does my Alan look shorter than other players'? Because the scale slider is at minimum, which is intentional. If you prefer a taller look, raise the slider — just know it changes the silhouette that makes the build recognizable.
Do I need materials applied to every part? No, they're purely preference. Materials add depth to the fur, chest, and shoes, but the vessel reads correctly without them.
Have fun with the build — and once you've got the basics down, the same workflow makes it easy to branch into other vessels.
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